Path of Exile Patch Notes

Last Updated: 2025-05-01 03:31 UTC

PoE 1 Patch Notes

Select Patch

- 2025-05-01 02:30:43 UTC -

  • 3.25.3e Patch Notes
  • Added support for the upcoming private league events.
  • Disabled the Idol modifier for "Your Maps have an x% chance to contain a number of additional Rogue Exiles". We've replaced it with a new Idol modifier "Your Maps have a x% chance to contain 20 additional Rogue Exiles", where only the chance is variable.
Source

- 2025-03-11 03:44:34 UTC -

  • 3.25.3d Hotfix 4
  • Item labels for Idols in Phrecia League can now be hidden when hiding ground items or by your Item Filter.
  • Fixed an instance crash.
  • You will need to restart your client to receive the client changes in this patch.
Source

- 2025-02-27 04:14:07 UTC -

  • 3.25.3d Hotfix 3
  • Added a search field to the Idols tab on the Map Device UI.
  • Fixed a bug in Phrecia League where taking the reward after completing the Maven's Crucible would open the Atlas Passive window.
  • Fixed a client crash.
  • Fixed an instance crash.
  • You will need to restart your client to receive the client changes in this patch.
Source

- 2025-02-21 05:07:01 UTC -

  • 3.25.3d Hotfix 2
  • Deployed a potential fix for freezes that could occur during loading screens.
  • This has been deployed as client hotfix, you will need to restart your client to get the fix.
Source

- 2025-02-20 05:45:37 UTC -

  • 3.25.3d Hotfix
  • Fixed an instance crash introduced with 3.25.3d.
Source

- 2025-02-20 03:32:41 UTC -

  • 3.25.3d Patch Notes
  • Added support for the upcoming Legacy of Phrecia event.
  • Added 475 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle Box can yield.
  • Added 360 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • The cost of almost all town upgrades for Kingsmarch has been reduced, most notably at early to mid levels.
  • Early, non-smelting upgrades for Kingsmarch that cost Ore now instead cost a much smaller amount of the respective Bar. This is to prevent situations where you don't want to smelt an Ore as you need it for an upgrade.
  • Fixed a bug where the "Socketed Vaal Skills have 100% reduced Soul Gain Prevention" was 100% less instead of reduced.
  • Fixed a bug where online item filters could sometimes fail to load when logging in on consoles.
  • Fixed a bug where Blitz Charges stated they had a duration of 5 seconds, when they actually have a duration of 10 seconds.
  • Fixed two instance crashes.
Source

- 2025-01-20 06:57:49 UTC -

  • 3.25.3c Hotfix 2
  • Re-enabled the /convertracereward chat command.
Source

- 2024-12-10 11:45:45 UTC -

  • 3.25.3 Hotfix 1
  • Fixed a bug where some players couldn't enter map areas.
Source

- Dec 04, 2024, 10:31:28 PM UTC -

  • 3.25.3c Patch Notes
  • We have revised our Terms of Use due to the upcoming Early Access of Path of Exile 2.
  • Simplified the process for linking accounts when you launch the game on a new platform.
  • Fixed a bug where changing your Status Message could sometimes fail to save.
Source

- Nov 27, 2024, 2:30:56 AM UTC -

  • 3.25.3b Patch Notes
  • This patch includes a small number of bug fixes as well as backend infrastructure improvements.
  • Fixed a bug which could prevent removing some accounts from your friend list.
  • Fixed a bug where the Iron Count's Zweihander microtransaction from the Lord of Ogham Early Access Supporter Pack could not propagate to off-hand.
  • Edit (3:00 PM NZT): We're restarting the realm to fix problems players are experiencing that cause disconnections when trying to enter certain areas.
Source

PoE 2 Patch Notes

Select Patch

- 2025-05-01 06:28:08 UTC -

  • 0.2.0g Patch Notes
  • This patch contains significant changes to item drops, changes to the difficulty of Simulacrum, as well as other changes and bug fixes.
  • Item drop changes
  • We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game.
  • We have halved the amount of "Rare Gold" drops. This means that if you roll a Rare item you get more Rare Equipment or Rare currency instead of gold. Rare Gold piles are now twice as large so you still get the same amount of gold as before on average.
  • Gold, Magic Currency, Quality Currency, Flasks, Charms, and Runes are now much less likely to drop from monsters with high Item Rarity. These three changes generally result in around 20-30% more Rare Currency (Exalted Orbs, Orbs of Alchemy, Regal Orbs, etc).
  • Tier 2 Rare items now drop 4x more often. Tiers 3 to 5 now drop 30% more often. The modifiers of Tiered Rares have also been improved by cutting out more low level modifiers making them better on average than before.
  • Tier 2 and higher Magic items now drop around 5x more often. The low level modifier culling of Tiered Magics has been significantly improved with Tier 2 now culling 50% of the modifier range, and improving from there. Tier 5 magic items will usually only roll the highest modifier available for a given type. This means that Tiered Magic items should be a much better starting point for crafting or Recombination.
  • Unique Monsters
  • Except for a few Unique Bosses at the start of Act 1, all Unique Monsters will always drop a Rare item.
  • In campaign, you only get the guaranteed Rare item the first time you kill each boss. In maps you always get it.
  • Azmerian Wisps
  • Rare monsters possessed by Azmerian Wisps now always drop a Rare item.
  • Fixed a bug where the first Wisp in the Grelwood didn't have its Item Rarity or Quantity stats.
  • Rare and Magic Chests
  • Magic chests have drastically increased Item Rarity and Quantity, and also guarantee at least a Magic item. They are approximately as rewarding as Rare chests were before.
  • Rare chests also have drastically increased Item Rarity and Quantity, and guarantee at least a Rare item.
  • In Cruel Difficulty chests get a further +50% more Item Quantity and Item Rarity, and +100% more in Endgame making them very powerful there.
  • We have changed the Map modifiers that increased the chance of finding Magic and Rare chests to instead add a fixed number of additional Magic or Rare chests.
  • Strongboxes
  • Strongboxes have increased Item Quantity and Item Rarity, guarantee a Rare item as well as getting a further +50% more Item Quantity and Item Rarity in Cruel, and +100% more in Endgame.
  • Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency.
  • Reduced the variance in the number of items Strongboxes dropped. They should more consistently drop a good number of items.
  • Trial of the Sekhemas
  • Regular Bronze chests now have the same base balance as Rare chests do in the Normal Difficulty campaign, including guaranteeing a Rare Item.
  • Silver and Gold chests increase Item Rarity and Item Quantity by values significantly higher than before.
  • Arcanist's Chests have had the same improvements to drop composition as Researcher's Strongboxes.
  • Arcanist's Chests (Currency) and Royal Chests (Jewels) are much more common.
  • The chance of getting Silver and Gold keys as room rewards instead of Bronze keys has been significantly increased.
  • Trials of Chaos
  • As you continue to increase the level you play the Trial of Chaos, corrupted Rares are phased out from the rewards, and Rare Currency stacks are phased in.
  • Items that drop from monsters in the Trial no longer have a chance to be Corrupted.
  • Expedition
  • Expedition Magic and Rare chests now have the same base balance as other endgame Magic and Rare chests.
  • Normal expedition chests have also been improved.
  • We also fixed a bug where Increased Chest Item Rarity from Expedition Remnants was not multiplying correctly with the Chest Item Rarity the chest already had. These Remnants will now have a greater effect.
  • Buffed the rewards from most Expedition Remnant mods.
  • Doubled the number of Expedition Artifacts that drop.
  • Increased the amount of Exotic Coinage that drops by +50%
  • Expedition Remnant upside modifiers have generally been buffed.
  • Several Expedition Remnant downsides have been adjusted.
  • The Expedition Remnant modifier that caused Monsters to have 100% chance to Avoid being Chilled, Frozen, Ignited, and Shocked has been replaced with a new modifier that increases their Elemental Ailment Threshold.
  • Two new Expedition Remnant upside modifiers have been added, these can be found in Map areas.
  • Delirium
  • Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before.
  • The Delirious percentage scaling with waves in Simulacrum has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%).
  • Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced.
  • Accessibility to Pinnacle Content and Atlas Passives
  • Reduced the number of Corrupted Nexus' you need to complete your Atlas Passive Tree. Each Corrupted Nexus now grants 5 skill points allowing you to complete this task much faster.
  • Increased the visibility of Corrupted Nexus' so that you can see them from further away.
  • Atlas Passive Skill Points have been retroactively granted. There are a few scenarios where you will have fewer Atlas Passive Skill Points after the patch. In this case, your Atlas Skills have been reset.
  • Breach splinter drop rates have been increased by +50%.
  • Delirium splinter drop rates have been increased by +80%.
  • The chance of finding Audiences with the King in Ritual is increased by +50%.
  • Player changes
  • Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
  • Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.
  • Most Skills that have no mana cost which you don't cast yourself are now also granted a hidden no skill cost stat preventing them from gaining additional costs, such as from Lich's Eldritch Empowerment Notable Passive Skill. Examples include Elemental Discharge, Impending Doom's Doom Blast and Blink. Spells you cast yourself granted from Wands and Staves will still be able to get additional costs.
  • Bursting Plague now adds 100% of damage per second from Poison as Plague (previously 200%). It now stores up to a maximum of 20% of the Enemy's maximum Life as Plague (previously 10%).
  • The Starkonja's Head Unique Helmet now causes Damage from Hits to be taken from your Damageable Companion's Life before you (previously also non-Damageable Companions).
  • Lightning Bolt's base radius is now 0.8 metres (previously 0.5 metres).
  • Impale inflicted on players now lasts 4 seconds (previously never expired). Impale inflicted on non-players is not affected by this change.
  • Flash Grenade can no longer blind the user or their Allies.
  • Battershout's triggered explosion now counts as a Warcry skill.
  • Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
  • Other changes and improvements
  • Existing Crystalline Cores that are no longer obtainable have been deleted.
  • Sceptres, Wands, and Staves can now correctly roll an additional Rune Socket as a Corruption outcome.
  • The number of Monsters in Trials of Chaos areas below level 65 has been reduced.
  • Bladelash Transcendent's melee damage has been reduced, and their attack distance has been adjusted.
  • The Leap Slam skill used by Vile Imps and Unearthed Urchins can now be dodged, blocked, and evaded.
  • Urnwalker's scarab cloud skill now deals damage less frequently.
  • Faridun Plaguebringer's detonate dead skill has had its damage slightly lowered, and the visual effects improved.
  • Improved the visual effects of the Stalking Pustule monsters.
  • Temporarily disabled the Vaal Enforcer Monster.
  • Improved the visibility of connections between maps on the Atlas, especially in the desert biome.
  • Added minimap icons for the Landmark Rooms found in The Titan Grotto, Deshar and Mawdun Quarry.
  • Added a World Map icon for The Titan's Fall in The Titan Grotto.
  • Added checkpoints to the Twisted Domain.
  • Bug fixes
  • Fixed a bug where the Silent Cave Map could sometimes be uncompletable.
  • Fixed a bug where the Atlas could sometimes display the incorrect Atlas state.
  • Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
  • Fixed a bug where a checkpoint in the Fortress Map could sometimes place you in unwalkable terrain.
  • Fixed a bug which caused some terrain in the Decay Map to sometimes be inaccessible.
  • Fixed a bug where Overwhelming Presence was not being affected by modifiers to Aura effect. Overwhelming Presence now reduces Enemy Stun Threshold and Elemental Ailment Threshold up to a maximum of 90%.
  • Fixed a bug where Manifested Weapons died when taking damage for you.
  • Fixed a bug where Supporting Fire's Command: Death from Above would fail when used on uneven terrain, becoming unusable.
  • Fixed a bug where the Waistgate Unique Belt allowed Charms to be equipped in Flask equipment slots.
  • Fixed a bug where Ritual Sacrifice would not grant you modifiers from Sacrificed Rare Monsters if you used it while affected by Temporal Chains.
  • Fixed a visual bug where crafting on a fractured item with an Omen of Whittling, an Omen of Sinistral Erasure, or an Omen of Dextral Erasure could highlight the wrong modifiers.
  • Fixed a bug where some Persistent Skills could have an incorrect Spirit cost when affected by Supports that should increase the cost.
  • Fixed some instances where persistent minions were not being removed correctly when weapon swapping.
  • Fixed a bug where Tamed Beasts could be active in a weapon set that did not have the appropriate attribute or spirit requirements met.
  • Fixed a bug where the Lord of the Pit in the Deserted Map was not being affected by modifiers to Map Boss Difficulty, and were unable to drop a Vanquisher's Book of Knowledge.
  • Fixed a bug where Plague Bearer's Nova was not considered to be area damage.
  • Fixed a bug where Rattlecage, the Earthbreaker in the Crimson Shores Map would sometimes drop no items when slain.
  • Fixed a bug that prevented Zicoatl, Warden of the Core from using their wall laser skill.
  • Fixed a bug where Strongboxes with the "of Singularity" modifier would sometimes fail to drop an Unique item.
  • Fixed a bug where certain monsters could re-emerge after being revived during a Ritual encounter.
  • Fixed a bug where the red Boss arena perimeter blockers were not being removed correctly in the Steaming Springs, Burial Bog and Rustbowl Maps.
  • Fixed a bug where the compare feature on the Passive Skill Tree was not functioning correctly.
  • Fixed two client crashes.
  • Fixed two client crashes that were affecting some characters on Consoles.
  • Fixed 3 instance crashes.
Source

- 2025-04-30 05:28:25 UTC -

  • 0.2.0f Hotfix 7
  • Fixed a bug where Trail of Caltrops could be used to trigger skills when socketed into a Meta Gem.
Source

- 2025-04-23 05:21:49 UTC -

  • 0.2.0f Hotfix 6
  • Fixed a bug where spectres could spawn in towns.
  • Temporarily disabled the Gilded Beetle as a Spectre.
Source

- 2025-04-17 07:44:06 UTC -

  • 0.2.0f Hotfix 5
  • Fixed an issue where you could not interact with the Altar of Ascendancy in the Trial of the Sekhemas if you had already received Ascendancy points from the Trial of Chaos.
  • Fixed Simulacrum Splinters not working with the Delirium Affinity.
  • Fixed a bug where unique belts could receive multiple charm slot implicit modifiers.
  • Reduced the amount of particle effects created by Shockwave Totem's slams.
  • You will need to restart your client to receive the client changes in this hotfix.
Source

- 2025-04-17 04:38:42 UTC -

  • 0.2.0f Hotfix 4
  • Fixed an issue where Tempered, Robust, Adept and Resolve Runes were not working with the Socketables Stash Affinity.
  • Temporarily disabled the Vile Vulture as a Spectre.
  • You will need to restart your client to receive the fix for the Stash Affinity. The update for PlayStation and Xbox will be made available shortly.
Source

- 2025-04-16 08:50:39 UTC -

  • 0.2.0f Hotfix 3
  • Reverted rendering updates in 0.2.0f that could result in other cases of black screens or missing lighting.
  • This fix is client-side and require restarting your client to receive the fix.
Source

- 2025-04-16 08:25:31 UTC -

  • 0.2.0f Hotfix 2
  • Fixed a bug introduced in patch 0.2.0f where monsters had higher chance to Light Stun players, rather than lower chance as described by the 0.2.0f patch notes.
  • Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points.
Source

- 2025-04-16 06:36:34 UTC -

  • 0.2.0f Hotfix
  • Fixed a bug with Dynamic Resolution that could cause the game to just show a black screen for players with AMD GPUs.
  • Fixed a bug where the Atlas Map was only displaying one objective on Map Nodes.
  • These fixes are client-side and require restarting your client to receive the fixes.
Source

- 2025-04-16 03:30:23 UTC -

  • 0.2.0f Patch Notes
  • This patch adds support for respeccing ascendancy classes, atlas bookmarks, new stash tab affinites, changes to charms and totems, as well as many other improvements and bug fixes.
  • Respeccing Ascendancy Classes
  • Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
  • In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to Balbala or The Trialmaster to Refund Passive Points.
  • Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60.
  • Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75.
  • Charm Changes
  • Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed.
  • The explicit modifiers for additional Charm Slots on Belts can no longer roll.
  • The Zerphi's Genesis and Ingenuity Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected.
  • Bijouborne has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6.
  • Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine Orb.
  • All Charms but the Golden Charm have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
  • The base duration of Stone Charm has also been increased from 2.5 seconds to 3 seconds.
  • New Stash Tab Affinities
  • Added Stash Tab Affinities for the following categories of items:
  • Socketables
  • Fragments (includes Tablets and Trial Keys)
  • Breach
  • Expedition
  • Ritual
  • Atlas Bookmarks
  • Added the ability to bookmark locations on your atlas to find them easily later.
  • Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in.
  • You can have up to 16 bookmarks at a time.
  • They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there.
  • You can also view a list of bookmarks under the legend and click them to go there.
  • Endgame Changes
  • Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
  • Tower and Hideout Maps now have a higher minimum number of Rare monsters that can spawn. The final Rare monster defeated in Tower and Hideout Maps will now drop a Map of the same tier you are running (as long as you have enough Waystone Chance). Defeating the final Rare monster in Tower Maps is still not required to complete a Tower Map.
  • Added UI tracking for Rare & Unique Monsters in Unique Maps, Tower Maps and Hideout Maps.
  • Crafting Changes
  • As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels.
  • Lesser Runes no longer drop past level 31.
  • (Medium) Runes no longer drop past level 52.
  • Overall past level 52 you will now drop more Greater Runes than currently, but Lesser Runes and Runes will no longer drop.
  • Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels.
  • Sceptres can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game.
  • Totem Changes
  • All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
  • Ironwood Support now also grants Totems summoned by supported skills +10% to all Maximum Elemental Resistance.
  • Light Stun Changes
  • Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players.
  • We've added a cluster to the Passive Skill Tree near Chaos Inoculation that allows you to invest into a heavy amount of Stun and Ailment Threshold based on your Energy Shield. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section.
  • Player Changes
  • Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.
  • Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
  • Frozen Locus can now be used while using other skills to interrupt what you're doing, similarly to dodge roll (though it does not allow you to dodge incoming hits).
  • You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
  • Storm Lance is now able to be supported by ground effect-related Supports.
  • Raise Shield is now able to be supported by Concentrated Effect.
  • Fire Exposure and Lightning Exposure Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording.
  • Whirlwind Lance and The Whirlwind keyword hover now clarify that the Whirlwind's collapse deals melee damage.
  • Improved the visual effects of Arc's explosions on hitting a shocked target.
  • Glacial Lance is now able to chain off terrain.
  • Improvements and Other Changes
  • Added an Equipped Gems section to the Gemcutting interface to make levelling up cross-class skill gems more convenient.
  • Added rarity borders to items available to purchase from vendors.
  • Greater Rune of Tithing now provides 1 to 100 Lightning Thorns Damage when socketed in Armour (previously 1 to 10).
  • Attribute Runes now have a more appropriate gold value to vendors, and can be reforged into their higher tiers.
  • Breach hands now can drop splinters at all levels. This amount starts low and increases with area level, similar to splinter drops from monsters.
  • Shrines are now easier to click on.
  • Monster Changes
  • Some Endgame Monsters can no longer interrupt their attacks if you move too far out of range during the attack to relentlessly chase you.
  • Zarokh, the Temporal no longer aggressively targets player minions if any are present.
  • The Immured Fury is now less likely to target minions, and their ground effects should now more reliably be removed after death.
  • Azak Brutes, Azak Maulers, Azak Stalkers, and Undead Vaal Guards have had the frequency they use their skills such as ground slams reduced and the cooldowns increased.
  • Adjusted the behaviour of the 180 degree cleave skill used by Geonor, the Putrid Wolf to prevent them using the skill multiple times sequentially.
  • The composition of Monster packs in Jiquani's Sanctum, Aggorat, and Utzaal have been adjusted to reduce the amount of ranged skills being hurled at players in these areas. The same adjustment has been made for the versions of affected packs that can appear in Map areas.
  • Adjusted the frequency and damage of the ice shard spiral volley from Shrines.
  • Adjusted the behaviour of Venomous Crabs, Venomous Crab Matriarchs, and Constricted Spitters.
  • Vaal Formshifter now has less damage reduction when in shapeshifted form.
  • The Fettered Spider Cleansed monster now explodes on death less often.
  • Adjusted the damage dealt by Goliath and Vaal Goliath Monsters.
  • Adjusted the damage of Stone Sentinel's Slam skill.
  • Reduced the damage of the Essence of the Infinite Monster modifier.
  • Lowered the damage of Vaal Enforcer to be more appropriate for how many times it hits.
  • Lowered the damage on Reconstructor's lightning burst skill.
  • Slightly reduced the damage of Ravenous Misshapen's Arc skill.
  • Bug Fixes
  • Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amount of Armour.
  • Fixed a bug where Ripwire Ballista and Dark Effigy were not displaying totem specific stats, such as totem life, in the skill panel.
  • Fixed a bug where capturing or releasing a spectre or tamed beast with a Corrupted skill gem would cause the gem to lose Corruption.
  • Fixed a bug where Corruption modifiers to the level of Bind Spectre or Tame Beast Gems could be lost upon binding or taming.
  • Fixed a bug where the "Enemies chilled by your Hits increase damage taken by Chill Magnitude" modifier on the Asphyxia's Wrath Unique Quiver was instead causing enemies to take reduced damage.
  • Fixed a bug where The Black Doubt Unique Body Armour would remove Mana if you were on full life with the Lich's Eternal Life Ascendancy Passive Skill allocated and were taking damage over time.
  • Fixed a bug where Disengage could fail to trigger a shockwave from parried enemies in its area of effect if those enemies were hit by other shockwaves from the same use of the skill.
  • Fixed a bug where Drain Ailments was not granting immunity to the consumed ailment, and was not triggering other consumption effects like Shard Scavenger.
  • Fixed a bug where Drain Ailments Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them.
  • Fixed a bug where Embitter support didn't apply to damage that was gained as extra damage of the same type as it originally was.
  • Fixed a bug where Firestorm was not triggering Shard Scavenger when consuming Ignites.
  • Fixed a bug where Volcanic Fissures did not cause an aftershock when Shockwave Totem's Slam was used on it.
  • Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
  • Fixed an issue where Chaining and Returning Projectiles starting positions could desync.
  • Fixed a bug where the last charge of the Smith of Kitava's Temper Weapon skill was able to cause multiple explosions when consumed by specific skills.
  • Fixed a bug where Glacial Lance's explosions did not scale with area damage.
  • Fixed a bug where Meditate could be interrupted by a non-damaging hit.
  • Fixed a bug where Gathering Storm was not considered a Quarterstaff Skill.
  • Fixed a bug where Refraction Support was not working correctly.
  • Fixed a bug where Curses applied through Map modifiers were not being reapplied if you died and respawned at checkpoint.
  • Fixed a bug where Attribute Runes could not be socketed in Wands and Staves.
  • Fixed a bug where Unique Charms could not be chanced.
  • Fixed a bug where the Spirit Of The Bear Azmeri Spirit was targetable and could be damaged. Don't hurt the bear :(
  • Fixed a bug where the Azak Shaman monster would not use most of their skills when bound as a Spectre.
  • Fixed a bug where the Smith's Masterwork Ascendancy Notable Passive Skill had a refund cost.
  • Fixed a bug where modifiers provided by Runes were not being displayed on Wands and Staves.
  • Fixed a bug that could prevent you from progressing the Power Awaits You quest if you respawned at checkpoint after The Arbiter of Ash died.
  • Fixed a bug where monsters spawned by the Ogham's Legacy Unique Strongbox were required to be slain in order to fulfill the Kill all Rares Map objective.
  • Fixed a bug where the Savannah Map Boss arena wasn't being sealed off when the fight began.
  • Fixed a bug where the stairs to exit the Act 3 final boss arena wouldn't reappear after defeating the boss, this fix also applies to the Map Boss version.
  • Fixed a bug where Storms created by Whirling Slash visually remained when the Gem was levelled up.
  • Fixed a bug where Lightning Wraith monsters were dealing less damage than intended.
  • Fixed an issue where one of Rafiq of the Frozen Spring's attacks was dealing significantly more damage than intended.
  • Fixed a bug where Skeleton Spriggans would just push you instead of actually using their melee attack.
  • Fixed a bug where the Chimeral Wetlands could sometimes have a blocked path.
  • Fixed a bug where the Map Pin for Ignagduk, the Bog Witch did not update properly on the World Map after using the Gemcrust Skull in Cruel Difficulty.
  • Fixed a bug where Ball Lightning could not be supported by Chain support.
  • Fixed a bug where Perpetual Charge was unable to support Whirlwind Lance.
  • Fixed a bug where channelling Meditate would show an unrelated buff icon.
  • Fixed a bug where Jagged Ground used the incorrect debuff icon.
  • Fixed three client crashes.
  • Fixed three instance crashes.
  • This patch may take roughly 15 minutes to become available to download on PlayStation after it has been deployed.
Source

- 2025-04-12 08:48:35 UTC -

  • 0.2.0e Hotfix 4
  • The maximum number of Volatility stacks is now 200. This is additive with the Passive Skill Tree Notable 'Controlled Chaos'. This is a stop-gap fix to temporarily prevent abuse cases that were infinitely stacking Volatility to gain absurd amounts of damage, we will be doing a more final fix at a later time.
  • Fixed a bug where ongoing life-per-second costs didn't realise you couldn't pay them when the Lich's Eternal Life notable prevented life from changing.
Source

Maintenance announcements

Maintenance (2024-12-06 02:33:08 UTC )

  • We'll be taking the realms down for server maintenance shortly.
  • Downtime should be less than 15 minutes, apologies for any inconvenience.
  • This will also fix the following:
  • Fixed a bug that could cause some accounts to have to re-accept the Terms of Use when logging in.
  • Fixed a bug where remaining portals could disappear for players when returning back to some areas.
Source